Showing posts with label musings. Show all posts
Showing posts with label musings. Show all posts

Monday, October 19, 2009

Hallowe'en pets and Elvis

So, a few days I bought a Black Cat pet from the Hallowe'en vendor and it's pretty cool looking. It's a nice Hallowe'en themed pet to go along with the 'everyday' pets that have a hallowe'en vibe to them: the Black Spider, krokomummy, ghoul, the assorted ghosts and the Wraith.

But I think KI missed an important part of Hallowe'en: Costumes. I know, we can dress our wizards up a bit. Where are the pets wearing costumes? I'll leave the possibilities up to you, guys.

But where, oh where, is the Ninja Pig dressed as Fat Elvis?

Tuesday, August 4, 2009

I'm a bit stuck

Not stuck in the game per say.
I'm not sure what to spend my Training Points on.
I've got Life through Satyr and Death through Feint and now I have no idea where to spend my points from this point.

Any suggestions?
(I'm a Sorcerer, by the way)

Wednesday, July 29, 2009

Wizard 101 Stats/bonuses

The point of this here post is to provide information about the stats/bonuses you can find on equipment.
Every piece of equipment you find will have at least one bonus. The generic equipment you find will have one or two bonuses, while boss-drop equipment will usually have four different bonuses.

-=-=-=-=-=-=-=-
The Bonuses are:

Health-
Adds a flat amount of health to your pool. The more health you have, the longer it will take enemies to KO you.
(found on hats, robes, shoes, rings and daggers)

Mana-
Adds a flat amount of mana to your pool. The more mana you have, the longer you can go before you need to refill.
(found on rings and daggers / also found clothing in Grizzleheim)

Power Pip Chance-
Adds a flat amount to your percent chance to get a Power Pip. Having a higher Power Pip chance speeds up your casting and makes battles go faster.
(found on hats, robes, shoes, rings and daggers)

Added Pip/Power Pip-
Adds a free pip/power pip to your ring at the start of each battle.
(found on wand/staves starting in Marleybone/Mooshu)

Accuracy-
Adds to the accuracy of your spells and therefore decrease the number of fizzles (in theory).
(found on hats, robes and shoes)

Added Damage-
Comes in two flavors: a flat amount and a percentage. Flat damage is only found in Wizard City and percentage starts showing up in Krokotopia. The max is, at this time, around 30%, it really depends on the school. The damage is either school specific or generic.
(found on hats, robes and shoes)

Resistance-
Allows you to ignore a percentage of damage dealt to you. The resistance is either school specific or generic.
(found on hats, robes and shoes)

Add Spell-
Adds one or two of a spell to your deck. Allows you to supplement your deck in areas you may be lacking. Can be pretty much any card in the game.
(before the end of the game, they can be only found on wands/staves, pets and necklaces.

Outgoing Healing-
Increases the amount healed by spells you cast. Can also work with Incoming Healing.
(AFAIK, only found on rings)

Incoming Healing-
Increases the amount healed by spells cast on you. Can also work with Outgoing Healing.
(AFAIK, only found on rings)

FYI: I omitted Crowns gear from the listing, because they sort of bend the rules.
-=-=-=-=-=-=-=-

Assuming you get every boss-drop for your school you don't need to be picky, but the world doesn't always work that way. What bonuses do you look for in an item?
I like to get battles over quick, so I look for +damage and Power Pip chance.

Tuesday, July 21, 2009

Bounceback?

I spent sometime on my Lowbie Life wizard and hit 10. I swapped in the new equipment my 37 Balance wizard had gotten while trying to get housing drops and headed over to the Life School to get my sprite spell. I happen to look over at the left-hand chalkboard and noticed this:


Cast a Bounceback. Sounds like it would be a reflect-type spell that would 'Bounce Back' the next spell cast against the target.
Was this a spell that was dropped cause they couldn't get it to work? If it ever existed, is it gone forever or will we see it again when they raise the level cap.

Sunday, July 19, 2009

Atlantia, hypothetical water world (without Kevin Costner)

With all the worlds we've seen on our way through the Spiral, it seems at least possible that there is a water world out there somewhere. I remember from when I was doing the Marleybone book quest, that one of the books said that the Marleyboneians (?) believed that all the worlds of the Spiral had once been part of the same planet. If you believe that, then the oceans must be out there somewhere.
Now, I'll admit a world comprised mostly of water does seem kinda out there even to me, but somethings holding the other worlds together and providing them with air. So that something could keep all the water from slipping away into the void as well.
I'm not sure what the driving force would be but depending on where it falls in the time line, it may or may not involve the big M. All I know is that something is driving the undersea people to invade the land.
The way I imagine it, the commons area would a semi-large island. with all the merchants and what not, and the 'streets' would be mostly underwater. Fighting the enemy underwater would allow for 3 dimensional combat like Autumn suggested. The first 'street' could be mostly above water with a little underwater and the main quest line would have to do with you helping build some magical diving equipment that would allow you to go underwater longer.
I'm not sure about the natural inhabitants of the world, all I can think of is otters and turtles. But a good idea might be to have races from all over the spiral fill the holes in the population. Ignoring pirates completely, wouldn't a mander dressed up as a sailor with a bandana and everything be incredibly cute.