Monday, October 19, 2009

Hallowe'en pets and Elvis

So, a few days I bought a Black Cat pet from the Hallowe'en vendor and it's pretty cool looking. It's a nice Hallowe'en themed pet to go along with the 'everyday' pets that have a hallowe'en vibe to them: the Black Spider, krokomummy, ghoul, the assorted ghosts and the Wraith.

But I think KI missed an important part of Hallowe'en: Costumes. I know, we can dress our wizards up a bit. Where are the pets wearing costumes? I'll leave the possibilities up to you, guys.

But where, oh where, is the Ninja Pig dressed as Fat Elvis?

Tuesday, August 4, 2009

I'm a bit stuck

Not stuck in the game per say.
I'm not sure what to spend my Training Points on.
I've got Life through Satyr and Death through Feint and now I have no idea where to spend my points from this point.

Any suggestions?
(I'm a Sorcerer, by the way)

Monday, August 3, 2009

A Few Choice Pictures

Our Friendly Neighborhood Bonekeeper

My Hydra about to take a bite out of Tomugawa


The Amazing Gravity Defying Mushroom

Friday, July 31, 2009

New house! Part Duex

I bought a new house today, the Imperial Palace, but I'm not wholly satisfied with it. The yard is great and has lots of space but the amount of space inside is insulting for the amount you have to pay. Looking back, I haven't been wholly satisfied with any of the houses I've bought.
The Wooded Cottage was nice, but is altogether too small.
The Metropolitan Manor again too small for my tastes.
The Royal Estate is the best so far. the inside is a nice size and the yard is pretty good, but most of it is taken up by the river.
I'll sit on the Palace for a few days and if I still don't like it I'll move back into the Royal Estate.

I don't really have a good answer for why I don't like them altogether. I guess it's just the all too common thought of "I can do it better." I don't know if I could do anything that others would prefer, but I know that I could do something that I would like better.

Thursday, July 30, 2009

Mooshu

These past few days, I've been doing the area around Shoshun Village. I've just finished up Cave of Solitude and Kishibe Village, and I can honestly say that I won't miss them even one tiny bit.
The Cave had that bottleneck in the middle of the map that made questing incredibly tedious.
Kishibe Village wasn't bad geographically, but having to defeat 16+ Balance mobs for two quests soured me on the whole area. As a balance Wizard, I don't have the highest damage around and facing mobs that can resist and weaken my attacks slows me down even more.

Wednesday, July 29, 2009

Wizard 101 Stats/bonuses

The point of this here post is to provide information about the stats/bonuses you can find on equipment.
Every piece of equipment you find will have at least one bonus. The generic equipment you find will have one or two bonuses, while boss-drop equipment will usually have four different bonuses.

-=-=-=-=-=-=-=-
The Bonuses are:

Health-
Adds a flat amount of health to your pool. The more health you have, the longer it will take enemies to KO you.
(found on hats, robes, shoes, rings and daggers)

Mana-
Adds a flat amount of mana to your pool. The more mana you have, the longer you can go before you need to refill.
(found on rings and daggers / also found clothing in Grizzleheim)

Power Pip Chance-
Adds a flat amount to your percent chance to get a Power Pip. Having a higher Power Pip chance speeds up your casting and makes battles go faster.
(found on hats, robes, shoes, rings and daggers)

Added Pip/Power Pip-
Adds a free pip/power pip to your ring at the start of each battle.
(found on wand/staves starting in Marleybone/Mooshu)

Accuracy-
Adds to the accuracy of your spells and therefore decrease the number of fizzles (in theory).
(found on hats, robes and shoes)

Added Damage-
Comes in two flavors: a flat amount and a percentage. Flat damage is only found in Wizard City and percentage starts showing up in Krokotopia. The max is, at this time, around 30%, it really depends on the school. The damage is either school specific or generic.
(found on hats, robes and shoes)

Resistance-
Allows you to ignore a percentage of damage dealt to you. The resistance is either school specific or generic.
(found on hats, robes and shoes)

Add Spell-
Adds one or two of a spell to your deck. Allows you to supplement your deck in areas you may be lacking. Can be pretty much any card in the game.
(before the end of the game, they can be only found on wands/staves, pets and necklaces.

Outgoing Healing-
Increases the amount healed by spells you cast. Can also work with Incoming Healing.
(AFAIK, only found on rings)

Incoming Healing-
Increases the amount healed by spells cast on you. Can also work with Outgoing Healing.
(AFAIK, only found on rings)

FYI: I omitted Crowns gear from the listing, because they sort of bend the rules.
-=-=-=-=-=-=-=-

Assuming you get every boss-drop for your school you don't need to be picky, but the world doesn't always work that way. What bonuses do you look for in an item?
I like to get battles over quick, so I look for +damage and Power Pip chance.

Tuesday, July 28, 2009

Item of The Day: Temple Guardian Statue


The Temple Guardian Statue from Grum Foultooth in Crimson Fields. Anybody who's been messing around on Mooshu has seen these statues staring at you from the other side of the Insurmountable Waist Height Fence and some of you have even said to yourselves, "I want that." Well, I've said that too and now I've got it. It's pretty neat in the wild but it's even more impressive when you can get a good look at it. I'd love to get a couple rows of these statues but it's limit-1, oh well.