Friday, July 31, 2009

New house! Part Duex

I bought a new house today, the Imperial Palace, but I'm not wholly satisfied with it. The yard is great and has lots of space but the amount of space inside is insulting for the amount you have to pay. Looking back, I haven't been wholly satisfied with any of the houses I've bought.
The Wooded Cottage was nice, but is altogether too small.
The Metropolitan Manor again too small for my tastes.
The Royal Estate is the best so far. the inside is a nice size and the yard is pretty good, but most of it is taken up by the river.
I'll sit on the Palace for a few days and if I still don't like it I'll move back into the Royal Estate.

I don't really have a good answer for why I don't like them altogether. I guess it's just the all too common thought of "I can do it better." I don't know if I could do anything that others would prefer, but I know that I could do something that I would like better.

Thursday, July 30, 2009

Mooshu

These past few days, I've been doing the area around Shoshun Village. I've just finished up Cave of Solitude and Kishibe Village, and I can honestly say that I won't miss them even one tiny bit.
The Cave had that bottleneck in the middle of the map that made questing incredibly tedious.
Kishibe Village wasn't bad geographically, but having to defeat 16+ Balance mobs for two quests soured me on the whole area. As a balance Wizard, I don't have the highest damage around and facing mobs that can resist and weaken my attacks slows me down even more.

Wednesday, July 29, 2009

Wizard 101 Stats/bonuses

The point of this here post is to provide information about the stats/bonuses you can find on equipment.
Every piece of equipment you find will have at least one bonus. The generic equipment you find will have one or two bonuses, while boss-drop equipment will usually have four different bonuses.

-=-=-=-=-=-=-=-
The Bonuses are:

Health-
Adds a flat amount of health to your pool. The more health you have, the longer it will take enemies to KO you.
(found on hats, robes, shoes, rings and daggers)

Mana-
Adds a flat amount of mana to your pool. The more mana you have, the longer you can go before you need to refill.
(found on rings and daggers / also found clothing in Grizzleheim)

Power Pip Chance-
Adds a flat amount to your percent chance to get a Power Pip. Having a higher Power Pip chance speeds up your casting and makes battles go faster.
(found on hats, robes, shoes, rings and daggers)

Added Pip/Power Pip-
Adds a free pip/power pip to your ring at the start of each battle.
(found on wand/staves starting in Marleybone/Mooshu)

Accuracy-
Adds to the accuracy of your spells and therefore decrease the number of fizzles (in theory).
(found on hats, robes and shoes)

Added Damage-
Comes in two flavors: a flat amount and a percentage. Flat damage is only found in Wizard City and percentage starts showing up in Krokotopia. The max is, at this time, around 30%, it really depends on the school. The damage is either school specific or generic.
(found on hats, robes and shoes)

Resistance-
Allows you to ignore a percentage of damage dealt to you. The resistance is either school specific or generic.
(found on hats, robes and shoes)

Add Spell-
Adds one or two of a spell to your deck. Allows you to supplement your deck in areas you may be lacking. Can be pretty much any card in the game.
(before the end of the game, they can be only found on wands/staves, pets and necklaces.

Outgoing Healing-
Increases the amount healed by spells you cast. Can also work with Incoming Healing.
(AFAIK, only found on rings)

Incoming Healing-
Increases the amount healed by spells cast on you. Can also work with Outgoing Healing.
(AFAIK, only found on rings)

FYI: I omitted Crowns gear from the listing, because they sort of bend the rules.
-=-=-=-=-=-=-=-

Assuming you get every boss-drop for your school you don't need to be picky, but the world doesn't always work that way. What bonuses do you look for in an item?
I like to get battles over quick, so I look for +damage and Power Pip chance.

Tuesday, July 28, 2009

Item of The Day: Temple Guardian Statue


The Temple Guardian Statue from Grum Foultooth in Crimson Fields. Anybody who's been messing around on Mooshu has seen these statues staring at you from the other side of the Insurmountable Waist Height Fence and some of you have even said to yourselves, "I want that." Well, I've said that too and now I've got it. It's pretty neat in the wild but it's even more impressive when you can get a good look at it. I'd love to get a couple rows of these statues but it's limit-1, oh well.

Friday, July 24, 2009

Crafting: my 2 Cents

Most everybody else has weighed in on one side or the other of the crafting debate, so I figure it's my turn.
Starting off: I fall heavily on the side of "It's a good start but it needs a lot of work."
When I was doing the WC and Krok crafting quests, I didn't have a problem with the system but when I hit Marleybone I realized how messed up the system is. The first MB crafting quest alone required 80 pieces of scrap metal (I currently have a grand total of 10 pieces). As Tipa has pointed out, that requires hours spent running around the roofs in vain hope of finding a scrap metal node. Even after you've collected all the reagents, you have to make the rings and daggers. Since you only have two crafting slots at this point, it'l probably take you somewhere in the area of 15 hours to craft all 10 of the daggers and rings you need. And once you've spent the equivilant of a full day crafting, you get to turn in all your items to the quest giver who will give you another quest that will probably require just as much work.

There are things that need to be done, to make Crafting work.
Problem: A lot of the items you can make, particularly the housing items but not limited to them, require a large number of reagents to make.
EX.

This Housing item (stone Brazier) requires 18 Ore and 28 Bronze Gears (among others) to make. Ore is not too hard to come by but Bronze Gears only come from the Golems running around MB, so unless you're really lucky or you buy on the bazarr you're going to be spending a lot of time fighting golems for their gears.
Solution: for each reagent in a recipe that requires more then, say, 5 of an item cut the required number by half. Maybe 75% for large numbers of reagents.
=====
Problem: The quests are just way too time consumming and force us to buy recipes for items we're probably not going to make again once the quest is done.
Solution: One way is to do away with the quests entirely and just award the titles (and crating slots) the way the do with monster kill titles, except a bit different: to get the novice title and your second slot (everybody should start with one slot), you have to craft 5 rank-1 items then you get your title and slot and you can start on the next title track except you have to craft rank-2 items and so-on.

Thursday, July 23, 2009

Item of The Day: Solar Decoration


I made this on the Housing Station today. It's a lot taller then I expect (it's about three times the size of my character) and the flames around the outside rotate. Pretty cool, if you ask me.


Also: spider butt, it makes everything better.

Wednesday, July 22, 2009

Item(s) of the Day: Fire Salamander and Incense Plate

It's official, the game is messing with me. While looking for parchment, I got my third pet drop in 12 days: the cool looking Fire salamander.


I also got this neat Incense Plate from a quest in Tatakai Outpost.