So, a few days I bought a Black Cat pet from the Hallowe'en vendor and it's pretty cool looking. It's a nice Hallowe'en themed pet to go along with the 'everyday' pets that have a hallowe'en vibe to them: the Black Spider, krokomummy, ghoul, the assorted ghosts and the Wraith.
But I think KI missed an important part of Hallowe'en: Costumes. I know, we can dress our wizards up a bit. Where are the pets wearing costumes? I'll leave the possibilities up to you, guys.
But where, oh where, is the Ninja Pig dressed as Fat Elvis?
Monday, October 19, 2009
Tuesday, August 4, 2009
I'm a bit stuck
Not stuck in the game per say.
I'm not sure what to spend my Training Points on.
I've got Life through Satyr and Death through Feint and now I have no idea where to spend my points from this point.
Any suggestions?
(I'm a Sorcerer, by the way)
I'm not sure what to spend my Training Points on.
I've got Life through Satyr and Death through Feint and now I have no idea where to spend my points from this point.
Any suggestions?
(I'm a Sorcerer, by the way)
Monday, August 3, 2009
Friday, July 31, 2009
New house! Part Duex
I bought a new house today, the Imperial Palace, but I'm not wholly satisfied with it. The yard is great and has lots of space but the amount of space inside is insulting for the amount you have to pay. Looking back, I haven't been wholly satisfied with any of the houses I've bought.
The Wooded Cottage was nice, but is altogether too small.
The Metropolitan Manor again too small for my tastes.
The Royal Estate is the best so far. the inside is a nice size and the yard is pretty good, but most of it is taken up by the river.
I'll sit on the Palace for a few days and if I still don't like it I'll move back into the Royal Estate.
I don't really have a good answer for why I don't like them altogether. I guess it's just the all too common thought of "I can do it better." I don't know if I could do anything that others would prefer, but I know that I could do something that I would like better.
The Wooded Cottage was nice, but is altogether too small.
The Metropolitan Manor again too small for my tastes.
The Royal Estate is the best so far. the inside is a nice size and the yard is pretty good, but most of it is taken up by the river.
I'll sit on the Palace for a few days and if I still don't like it I'll move back into the Royal Estate.
I don't really have a good answer for why I don't like them altogether. I guess it's just the all too common thought of "I can do it better." I don't know if I could do anything that others would prefer, but I know that I could do something that I would like better.
Thursday, July 30, 2009
Mooshu
These past few days, I've been doing the area around Shoshun Village. I've just finished up Cave of Solitude and Kishibe Village, and I can honestly say that I won't miss them even one tiny bit.
The Cave had that bottleneck in the middle of the map that made questing incredibly tedious.
Kishibe Village wasn't bad geographically, but having to defeat 16+ Balance mobs for two quests soured me on the whole area. As a balance Wizard, I don't have the highest damage around and facing mobs that can resist and weaken my attacks slows me down even more.
The Cave had that bottleneck in the middle of the map that made questing incredibly tedious.
Kishibe Village wasn't bad geographically, but having to defeat 16+ Balance mobs for two quests soured me on the whole area. As a balance Wizard, I don't have the highest damage around and facing mobs that can resist and weaken my attacks slows me down even more.
Wednesday, July 29, 2009
Wizard 101 Stats/bonuses
The point of this here post is to provide information about the stats/bonuses you can find on equipment.
Every piece of equipment you find will have at least one bonus. The generic equipment you find will have one or two bonuses, while boss-drop equipment will usually have four different bonuses.
-=-=-=-=-=-=-=-
The Bonuses are:
Health-
Adds a flat amount of health to your pool. The more health you have, the longer it will take enemies to KO you.
(found on hats, robes, shoes, rings and daggers)
Mana-
Adds a flat amount of mana to your pool. The more mana you have, the longer you can go before you need to refill.
(found on rings and daggers / also found clothing in Grizzleheim)
Power Pip Chance-
Adds a flat amount to your percent chance to get a Power Pip. Having a higher Power Pip chance speeds up your casting and makes battles go faster.
(found on hats, robes, shoes, rings and daggers)
Added Pip/Power Pip-
Adds a free pip/power pip to your ring at the start of each battle.
(found on wand/staves starting in Marleybone/Mooshu)
Accuracy-
Adds to the accuracy of your spells and therefore decrease the number of fizzles (in theory).
(found on hats, robes and shoes)
Added Damage-
Comes in two flavors: a flat amount and a percentage. Flat damage is only found in Wizard City and percentage starts showing up in Krokotopia. The max is, at this time, around 30%, it really depends on the school. The damage is either school specific or generic.
(found on hats, robes and shoes)
Resistance-
Allows you to ignore a percentage of damage dealt to you. The resistance is either school specific or generic.
(found on hats, robes and shoes)
Add Spell-
Adds one or two of a spell to your deck. Allows you to supplement your deck in areas you may be lacking. Can be pretty much any card in the game.
(before the end of the game, they can be only found on wands/staves, pets and necklaces.
Outgoing Healing-
Increases the amount healed by spells you cast. Can also work with Incoming Healing.
(AFAIK, only found on rings)
Incoming Healing-
Increases the amount healed by spells cast on you. Can also work with Outgoing Healing.
(AFAIK, only found on rings)
FYI: I omitted Crowns gear from the listing, because they sort of bend the rules.
-=-=-=-=-=-=-=-
Assuming you get every boss-drop for your school you don't need to be picky, but the world doesn't always work that way. What bonuses do you look for in an item?
I like to get battles over quick, so I look for +damage and Power Pip chance.
Every piece of equipment you find will have at least one bonus. The generic equipment you find will have one or two bonuses, while boss-drop equipment will usually have four different bonuses.
-=-=-=-=-=-=-=-
The Bonuses are:
Health-
Adds a flat amount of health to your pool. The more health you have, the longer it will take enemies to KO you.
(found on hats, robes, shoes, rings and daggers)
Mana-
Adds a flat amount of mana to your pool. The more mana you have, the longer you can go before you need to refill.
(found on rings and daggers / also found clothing in Grizzleheim)
Power Pip Chance-
Adds a flat amount to your percent chance to get a Power Pip. Having a higher Power Pip chance speeds up your casting and makes battles go faster.
(found on hats, robes, shoes, rings and daggers)
Added Pip/Power Pip-
Adds a free pip/power pip to your ring at the start of each battle.
(found on wand/staves starting in Marleybone/Mooshu)
Accuracy-
Adds to the accuracy of your spells and therefore decrease the number of fizzles (in theory).
(found on hats, robes and shoes)
Added Damage-
Comes in two flavors: a flat amount and a percentage. Flat damage is only found in Wizard City and percentage starts showing up in Krokotopia. The max is, at this time, around 30%, it really depends on the school. The damage is either school specific or generic.
(found on hats, robes and shoes)
Resistance-
Allows you to ignore a percentage of damage dealt to you. The resistance is either school specific or generic.
(found on hats, robes and shoes)
Add Spell-
Adds one or two of a spell to your deck. Allows you to supplement your deck in areas you may be lacking. Can be pretty much any card in the game.
(before the end of the game, they can be only found on wands/staves, pets and necklaces.
Outgoing Healing-
Increases the amount healed by spells you cast. Can also work with Incoming Healing.
(AFAIK, only found on rings)
Incoming Healing-
Increases the amount healed by spells cast on you. Can also work with Outgoing Healing.
(AFAIK, only found on rings)
FYI: I omitted Crowns gear from the listing, because they sort of bend the rules.
-=-=-=-=-=-=-=-
Assuming you get every boss-drop for your school you don't need to be picky, but the world doesn't always work that way. What bonuses do you look for in an item?
I like to get battles over quick, so I look for +damage and Power Pip chance.
Tuesday, July 28, 2009
Item of The Day: Temple Guardian Statue
The Temple Guardian Statue from Grum Foultooth in Crimson Fields. Anybody who's been messing around on Mooshu has seen these statues staring at you from the other side of the Insurmountable Waist Height Fence and some of you have even said to yourselves, "I want that." Well, I've said that too and now I've got it. It's pretty neat in the wild but it's even more impressive when you can get a good look at it. I'd love to get a couple rows of these statues but it's limit-1, oh well.
Labels:
housing,
item of the day,
mooshu,
picture,
Wiz101
Friday, July 24, 2009
Crafting: my 2 Cents
Most everybody else has weighed in on one side or the other of the crafting debate, so I figure it's my turn.
Starting off: I fall heavily on the side of "It's a good start but it needs a lot of work."
When I was doing the WC and Krok crafting quests, I didn't have a problem with the system but when I hit Marleybone I realized how messed up the system is. The first MB crafting quest alone required 80 pieces of scrap metal (I currently have a grand total of 10 pieces). As Tipa has pointed out, that requires hours spent running around the roofs in vain hope of finding a scrap metal node. Even after you've collected all the reagents, you have to make the rings and daggers. Since you only have two crafting slots at this point, it'l probably take you somewhere in the area of 15 hours to craft all 10 of the daggers and rings you need. And once you've spent the equivilant of a full day crafting, you get to turn in all your items to the quest giver who will give you another quest that will probably require just as much work.
There are things that need to be done, to make Crafting work.
Problem: A lot of the items you can make, particularly the housing items but not limited to them, require a large number of reagents to make.
Starting off: I fall heavily on the side of "It's a good start but it needs a lot of work."
When I was doing the WC and Krok crafting quests, I didn't have a problem with the system but when I hit Marleybone I realized how messed up the system is. The first MB crafting quest alone required 80 pieces of scrap metal (I currently have a grand total of 10 pieces). As Tipa has pointed out, that requires hours spent running around the roofs in vain hope of finding a scrap metal node. Even after you've collected all the reagents, you have to make the rings and daggers. Since you only have two crafting slots at this point, it'l probably take you somewhere in the area of 15 hours to craft all 10 of the daggers and rings you need. And once you've spent the equivilant of a full day crafting, you get to turn in all your items to the quest giver who will give you another quest that will probably require just as much work.
There are things that need to be done, to make Crafting work.
Problem: A lot of the items you can make, particularly the housing items but not limited to them, require a large number of reagents to make.
EX.
This Housing item (stone Brazier) requires 18 Ore and 28 Bronze Gears (among others) to make. Ore is not too hard to come by but Bronze Gears only come from the Golems running around MB, so unless you're really lucky or you buy on the bazarr you're going to be spending a lot of time fighting golems for their gears.
Solution: for each reagent in a recipe that requires more then, say, 5 of an item cut the required number by half. Maybe 75% for large numbers of reagents.
=====
Problem: The quests are just way too time consumming and force us to buy recipes for items we're probably not going to make again once the quest is done.
Solution: One way is to do away with the quests entirely and just award the titles (and crating slots) the way the do with monster kill titles, except a bit different: to get the novice title and your second slot (everybody should start with one slot), you have to craft 5 rank-1 items then you get your title and slot and you can start on the next title track except you have to craft rank-2 items and so-on.
This Housing item (stone Brazier) requires 18 Ore and 28 Bronze Gears (among others) to make. Ore is not too hard to come by but Bronze Gears only come from the Golems running around MB, so unless you're really lucky or you buy on the bazarr you're going to be spending a lot of time fighting golems for their gears.
Solution: for each reagent in a recipe that requires more then, say, 5 of an item cut the required number by half. Maybe 75% for large numbers of reagents.
=====
Problem: The quests are just way too time consumming and force us to buy recipes for items we're probably not going to make again once the quest is done.
Solution: One way is to do away with the quests entirely and just award the titles (and crating slots) the way the do with monster kill titles, except a bit different: to get the novice title and your second slot (everybody should start with one slot), you have to craft 5 rank-1 items then you get your title and slot and you can start on the next title track except you have to craft rank-2 items and so-on.
Thursday, July 23, 2009
Item of The Day: Solar Decoration
I made this on the Housing Station today. It's a lot taller then I expect (it's about three times the size of my character) and the flames around the outside rotate. Pretty cool, if you ask me.
Also: spider butt, it makes everything better.
Labels:
crafting,
housing,
item of the day,
picture,
Wiz101
Wednesday, July 22, 2009
Item(s) of the Day: Fire Salamander and Incense Plate
It's official, the game is messing with me. While looking for parchment, I got my third pet drop in 12 days: the cool looking Fire salamander.
I also got this neat Incense Plate from a quest in Tatakai Outpost.
I also got this neat Incense Plate from a quest in Tatakai Outpost.
Labels:
housing,
item of the day,
krokotopia,
pets,
picture,
Wiz101
Tuesday, July 21, 2009
Bounceback?
I spent sometime on my Lowbie Life wizard and hit 10. I swapped in the new equipment my 37 Balance wizard had gotten while trying to get housing drops and headed over to the Life School to get my sprite spell. I happen to look over at the left-hand chalkboard and noticed this:
Cast a Bounceback. Sounds like it would be a reflect-type spell that would 'Bounce Back' the next spell cast against the target.
Was this a spell that was dropped cause they couldn't get it to work? If it ever existed, is it gone forever or will we see it again when they raise the level cap.
Cast a Bounceback. Sounds like it would be a reflect-type spell that would 'Bounce Back' the next spell cast against the target.
Was this a spell that was dropped cause they couldn't get it to work? If it ever existed, is it gone forever or will we see it again when they raise the level cap.
Sunday, July 19, 2009
Atlantia, hypothetical water world (without Kevin Costner)
With all the worlds we've seen on our way through the Spiral, it seems at least possible that there is a water world out there somewhere. I remember from when I was doing the Marleybone book quest, that one of the books said that the Marleyboneians (?) believed that all the worlds of the Spiral had once been part of the same planet. If you believe that, then the oceans must be out there somewhere.
Now, I'll admit a world comprised mostly of water does seem kinda out there even to me, but somethings holding the other worlds together and providing them with air. So that something could keep all the water from slipping away into the void as well.
I'm not sure what the driving force would be but depending on where it falls in the time line, it may or may not involve the big M. All I know is that something is driving the undersea people to invade the land.
The way I imagine it, the commons area would a semi-large island. with all the merchants and what not, and the 'streets' would be mostly underwater. Fighting the enemy underwater would allow for 3 dimensional combat like Autumn suggested. The first 'street' could be mostly above water with a little underwater and the main quest line would have to do with you helping build some magical diving equipment that would allow you to go underwater longer.
I'm not sure about the natural inhabitants of the world, all I can think of is otters and turtles. But a good idea might be to have races from all over the spiral fill the holes in the population. Ignoring pirates completely, wouldn't a mander dressed up as a sailor with a bandana and everything be incredibly cute.
Now, I'll admit a world comprised mostly of water does seem kinda out there even to me, but somethings holding the other worlds together and providing them with air. So that something could keep all the water from slipping away into the void as well.
I'm not sure what the driving force would be but depending on where it falls in the time line, it may or may not involve the big M. All I know is that something is driving the undersea people to invade the land.
The way I imagine it, the commons area would a semi-large island. with all the merchants and what not, and the 'streets' would be mostly underwater. Fighting the enemy underwater would allow for 3 dimensional combat like Autumn suggested. The first 'street' could be mostly above water with a little underwater and the main quest line would have to do with you helping build some magical diving equipment that would allow you to go underwater longer.
I'm not sure about the natural inhabitants of the world, all I can think of is otters and turtles. But a good idea might be to have races from all over the spiral fill the holes in the population. Ignoring pirates completely, wouldn't a mander dressed up as a sailor with a bandana and everything be incredibly cute.
A trip to the Zoo and Pirates
So, I went to the zoo yesterday and took lots of pictures. A bunch of them came out quite well and I think this one is one of the best.
Now, this brings me back to the title of my post. Wizard 101 has a lot of great stuff in it but it's missing two important things: Monkeys (yes, I do realize gorillas aren't monkeys) and pirates (we have ninjas already, so where are the pirates). So to kill two birds with one stone, KI needs to introduce Monkey (and Great Ape) Pirates.
So, who's with me?
(disclaimer: I do think pirates should be added to W101 in time, but really I'm just being silly about the monkey part.)
That aside, I think a sea/island world would be pretty interesting. We've had Egypt and Turn-of-the-century London, a weird mix-up of Chinese, Japanese and possibly other Asian cultures and a fantasy styled norse/viking world. Wizard City and Dragonspyre seem pretty original to me. And Maybe we've got Celestia coming, which with it's Gobblers and fairies and witches sounds like it may have a fairy tale vibe to it. So, a South Seas/spanish main based world would, IMO, fit in pretty well.
Now, this brings me back to the title of my post. Wizard 101 has a lot of great stuff in it but it's missing two important things: Monkeys (yes, I do realize gorillas aren't monkeys) and pirates (we have ninjas already, so where are the pirates). So to kill two birds with one stone, KI needs to introduce Monkey (and Great Ape) Pirates.
So, who's with me?
(disclaimer: I do think pirates should be added to W101 in time, but really I'm just being silly about the monkey part.)
That aside, I think a sea/island world would be pretty interesting. We've had Egypt and Turn-of-the-century London, a weird mix-up of Chinese, Japanese and possibly other Asian cultures and a fantasy styled norse/viking world. Wizard City and Dragonspyre seem pretty original to me. And Maybe we've got Celestia coming, which with it's Gobblers and fairies and witches sounds like it may have a fairy tale vibe to it. So, a South Seas/spanish main based world would, IMO, fit in pretty well.
Friday, July 17, 2009
Wizard 101 Travelogue
All of the older Wizards will know who Micheal Palin is and for those who don't know, he was part of Monty Python. He's been doing travelogues for the last 20-odd years. He's done the Himalayas and the Sahara and most recently the countries that lay behind the iron curtain.
Maybe this is something I shouldn't be admitting but I haven't paid to much attention to the flavor text for quests and object, etc. So I thought I'd start a new character and travel through the spiral paying close attention to everything and writing about it.
Maybe this is something I shouldn't be admitting but I haven't paid to much attention to the flavor text for quests and object, etc. So I thought I'd start a new character and travel through the spiral paying close attention to everything and writing about it.
Tuesday, July 14, 2009
Item of the day: Grumpy Snowman
When this 'Item' dropped for me today, I had an epiphany: the Loot Drop System (LDS; "I think he did a little too much LDS.") is toying with me. It refuses to give me any equipment I can use and then turns around and tosses RARE pets at me left and right. Oh, Well.
IMO: I love Wizard 101, but...
Like every other W101 blogger in our little community, I love the game. I do have one big complaint though. I agree that both Crafting and the Bazaar are good but incomplete ideas. And making Boss fights more difficult so people can't solo them is a step in the right direction but making them so hard that nobody at all can beat them is two steps in the wrong direction. But these are not my big complaint.
My big complaint is quest rewards, equipment specifically. I'm not going to claim to be an expert on MMOs but I've played my fair share and in every one I've played quest reward equipment, barring any special circumstances, is supposed to be an upgrade and even if it's not it's a unique item found nowhere else.
Now I can understand quest rewards not being an upgrade if you have a high level character providing equipment for the lower level character. But if the character you're playing is the pioneer, blazing the trail for characters to come, then the equipment they get from quests, barring any incredibly lucky drops, should be superior to earlier quest equipment. I haven't found that this to be the case, in fact i've found them to be quite mediocre. I don't expect them to be as good as boss drops, cause boss drops are always the best for their level, but I expect a quest robe in the East Counterweight to give better then 4% balance damage. Not only is a lot of quest equipment inferior, it's also not unique. On a few occasions, I've gotten equipment (usually daggers) that are normal 'trash' drops'.
Okay, I'm done. Sorry for making you sit through that, had to get it off my chest.
P.S. I'm sorry I missed the Bloggers meet-up
My big complaint is quest rewards, equipment specifically. I'm not going to claim to be an expert on MMOs but I've played my fair share and in every one I've played quest reward equipment, barring any special circumstances, is supposed to be an upgrade and even if it's not it's a unique item found nowhere else.
Now I can understand quest rewards not being an upgrade if you have a high level character providing equipment for the lower level character. But if the character you're playing is the pioneer, blazing the trail for characters to come, then the equipment they get from quests, barring any incredibly lucky drops, should be superior to earlier quest equipment. I haven't found that this to be the case, in fact i've found them to be quite mediocre. I don't expect them to be as good as boss drops, cause boss drops are always the best for their level, but I expect a quest robe in the East Counterweight to give better then 4% balance damage. Not only is a lot of quest equipment inferior, it's also not unique. On a few occasions, I've gotten equipment (usually daggers) that are normal 'trash' drops'.
Okay, I'm done. Sorry for making you sit through that, had to get it off my chest.
P.S. I'm sorry I missed the Bloggers meet-up
Friday, July 10, 2009
Item of The Day: Black Spider
I was working my way through Knight's Court today and when I got to the Black Widow, she gave up one of her babies. I have to say this is easily the cutest and most terrifying thing I've seen in game to date. I'm afraid that if I look at it wrong, it's going to leap out of my monitor and eat my face, in the cutest way possible of course.
Tuesday, July 7, 2009
"Here, have two Sprites."
I was tormenting the bosses of Wizard City for their Housing Items and I spent a good chunk of time on Alicane with two other wizards. I didn't get a single Housing Item from Alicane but for some reason he gave me two of his Sprites. They made for my fourth (and fifth) pet and my first dropped pet.
Monday, July 6, 2009
Item of The Day: KI salutes Mac Tonight
Come on, you can't tell me that the Krok Moon Plaque doesn't feature Mac Tonight's head. It'll be painfully obvious to anybody who remembers him.
Labels:
housing,
item of the day,
krokotopia,
Wiz101
Tuesday, June 30, 2009
Marleybone Big House Walkthrough
I promised you guys a walk through of my new house and here it is.
Not: I'm not done decorating, so really this is just a walk through of the island.
Not: I'm not done decorating, so really this is just a walk through of the island.
This picture was taken from the Spiral Door and shows most of the island.
Looking towards the greenhouse.
Looking towards the Main House.
At the foot of the bridge leading to the greenhouse.
Greenhouse and lawn at the top of the stairs.
Between the Main House and Greenhouse is an area that seems custom made for statuary.
There's a path under the bridges that runs the length of the island.
At the foot of the bridge leading to the Main House.
Behind the house there's a bit of open space for anything you may want.
Here's the entryway. Not much to say.
The second floor, plenty of open space.
Here's the entrance to the 'secret' room.
And here's the 'secret' room with all my looted Krokotopian artifacts.
The third floor, not as much room as the second floor but still plenty of room.
And last but not least the walkway leading from the third floor to the greenhouse.
Looking towards the greenhouse.
Looking towards the Main House.
At the foot of the bridge leading to the greenhouse.
Greenhouse and lawn at the top of the stairs.
Between the Main House and Greenhouse is an area that seems custom made for statuary.
There's a path under the bridges that runs the length of the island.
At the foot of the bridge leading to the Main House.
Behind the house there's a bit of open space for anything you may want.
Here's the entryway. Not much to say.
The second floor, plenty of open space.
Here's the entrance to the 'secret' room.
And here's the 'secret' room with all my looted Krokotopian artifacts.
The third floor, not as much room as the second floor but still plenty of room.
And last but not least the walkway leading from the third floor to the greenhouse.
Saturday, June 27, 2009
gift card pets
Ok, so KI has posted the 'stats' for the new pets and unfortunately none of them really stand out. I'm wondering when/if they're going to give us an announcement for the 'other pets'. It's been nearly a month since they were 'spoiled' and AFAIK we haven't heard anything for KI. The gift card page does say "More to come" at the bottom, but that could mean anything.
Friday, June 26, 2009
New house
I took the plunge and splurged for the big Marleybone house and all I can say is "Squeee!" It's really big and has plenty of nooks and crannies to poke around in. Expect a walk through posted on Monday.
Wednesday, June 24, 2009
something interesting
This may be obvious to some people, but it had never occurred to me. Currently I have equipment that increases my balance damage by 11%. As far as I knew the bonus damage only applied to Balance damage. But I noticed that whenever Ice came up on Spectral Blast it was doing 405 instead the normal 365. It turns out that 405 is 111% of 365. So as long as the spell is Balance, the damage type doesn't matter it'll still be increased.
Monday, June 22, 2009
Item(s) of the Day: hand-crafted housing items
Today I bring you two items from the dark depth of the Test Realm. Both of these nice looking items were made using to new crafting stations. The directional sign can be made on the Basic Crafting Station but to make a stack of papers you have to buy a Housing Crafting Station (I bought mine from the Furniture Vendor in Krokotopia, but I suspect you can buy them everywhere but Grizzleheim).
Directional Sign
Sunday, June 21, 2009
GrizzleHeim: impressions
I poked my head into the test server and looked around for a few hours last night. I'll probably look around some more, but I don't how much more because the version of my main that was copied over is 2 levels (and some good equipment (see my post from a few days ago)) shy of where I currently am. I'd like to play it one live soon, but I'd prefer they take the time to make everything work first.
The only problems I had (besides having to download everything again, which doesn't count) was the client crashing when I tried to talk to one of the Ravenwood trees (the life tree, I think) and the Northguard Yardbird not 'activating'.
I haven't tried the Bazaar, so I can't comment on that.
I tried crafting a bit and I think it's got great potential. I don't like the timer on the crafting slots, but I feel that when you have more slots it probably won't be as much of a problem. The Mist Wood for the first two quests were a bit hard to come by and required a lot of running around (I did get a lot of cat tails along the way though).
Even if I don't progress far into GrizzleHeim, I'm definitly going to go as far as I can in crafting on the Test Realm.
The only problems I had (besides having to download everything again, which doesn't count) was the client crashing when I tried to talk to one of the Ravenwood trees (the life tree, I think) and the Northguard Yardbird not 'activating'.
I haven't tried the Bazaar, so I can't comment on that.
I tried crafting a bit and I think it's got great potential. I don't like the timer on the crafting slots, but I feel that when you have more slots it probably won't be as much of a problem. The Mist Wood for the first two quests were a bit hard to come by and required a lot of running around (I did get a lot of cat tails along the way though).
Even if I don't progress far into GrizzleHeim, I'm definitly going to go as far as I can in crafting on the Test Realm.
Labels:
crafting,
Grizzleheim,
Test,
Wiz101,
wizard city
Friday, June 19, 2009
Cause for Celebration
After spending all week avoiding Marleybone because of how much harder it was then Krokotopia, everything just fell into place today: I reached lvl 30; I got my Judgement spell; I got a new hat and staff; I finished Chelsea Court and soloed the Ironworks.
Tuesday, June 16, 2009
Item(s) of the Day: Robes
I haven't gotten any housing items that really stand out lately, but I did get a couple of nice looking robes from trash while struggling through Hyde Park.
Labels:
clothing,
item of the day,
marleybone,
Wiz101
Thursday, June 11, 2009
Item(s) of the Day: Mailbox and Letter
Today's items come from the Postal series of quests in Marleybone. The mailbox looks exactly like the ones you see on the street in Regent's Square, except you can't stuff them full of mail. The letter is a nice little touch. I haven't decided where it'll end up going but for now it'll live on the ground by the mailbox.
BTW: after defeating Lady Blackhope multiple times, I finally got the Life Stone Pedestal and the Unicorn Statue. Unfortunately the statue doesn't want to sit on the pedestal, oh well. Once I get Rattlebone's feet, I'll be done with Unicorn Way.
Labels:
housing,
item of the day,
marleybone,
Wiz101
Wednesday, June 10, 2009
Item of The Day: Purple Ancient Statue
While I was playing today, I was afraid I wouldn't have a good item of the day. But the Stormtress in the Temple of Storms dropped this lovely statue for me. Krokotopia has had plenty of nice items, but this is definitely the second best looking item I've gotten. I had hoped that it was going to larger but it's still very cool.
And Friendly, I bought the Marleybone house and have started work on my mini-museum of Krokotopian artifacts. I still have a few things to place but it's mostly done.
Here's a shot from the entrance.
And Friendly, I bought the Marleybone house and have started work on my mini-museum of Krokotopian artifacts. I still have a few things to place but it's mostly done.
Here's a shot from the entrance.
Monday, June 8, 2009
Item(s) of the Day: the Krok element plaques
The Krok element plaques come from a quest in each of the three areas. the fire plaque comes from the Pyramid of the Sun, the storm plaque comes from the Tomb of Storms and the ice plaque comes from the Krokosphinx. Completing the presentation is my favorite item, krokohoteps severed head.
I've got so many Krok artifacts that, when I get my Marleybone small house, I'm going to turn the basement into a museum of sorts.
I've got so many Krok artifacts that, when I get my Marleybone small house, I'm going to turn the basement into a museum of sorts.
Sunday, June 7, 2009
introduction
Hello,
This is my introduction (which should have been my first post, but nevermind that).
I usually go by Twelfth Nightmare online, but that's pretty long, so you can just call me Twelfth.
This is my Wizard 101 Blog. Its name is a play on the book, The Misenchanted Sword by Lawrence Watt-Evans (it's a great book, so go find a copy and read it). I'm not really going to be focusing on any one thing instead I'll be posting W101 stuff that catches my interest. Every weekday, in a blatant steal from the excellent Friendly Necromancer, I will post an item (usually housing items but not always) stands out to me.
My main character, ATM, is Alexis Goldblade, a lvl 24 Sorceress. So, say hi if you see me running around. She's still doing Krokotopia, but she only needs to finish the Tomb of Storms before she can go to marleybone.
This is my introduction (which should have been my first post, but nevermind that).
I usually go by Twelfth Nightmare online, but that's pretty long, so you can just call me Twelfth.
This is my Wizard 101 Blog. Its name is a play on the book, The Misenchanted Sword by Lawrence Watt-Evans (it's a great book, so go find a copy and read it). I'm not really going to be focusing on any one thing instead I'll be posting W101 stuff that catches my interest. Every weekday, in a blatant steal from the excellent Friendly Necromancer, I will post an item (usually housing items but not always) stands out to me.
My main character, ATM, is Alexis Goldblade, a lvl 24 Sorceress. So, say hi if you see me running around. She's still doing Krokotopia, but she only needs to finish the Tomb of Storms before she can go to marleybone.
Friday, June 5, 2009
Item(s) of the Day: desk collection
Today I've got three items for you.
It's my slowly growing desk collection. Starring the Dorm Desk, the Krok Desk and the Student Desk.The dorm desk is, of course, free; everybody gets one in their dorm when they start the game.
The krok desk comes from a quest in the Krokosphinx and you can see a bunch in the Balance School.
The student desk come the quest you get at the end of Unicorn Way to kill Col. Kurtz.
...
no, wait, it's Lady Blackhope you need to defeat, sorry. You can see the wild student desk in its natural habitat at Ravenwood.
It's my slowly growing desk collection. Starring the Dorm Desk, the Krok Desk and the Student Desk.The dorm desk is, of course, free; everybody gets one in their dorm when they start the game.
The krok desk comes from a quest in the Krokosphinx and you can see a bunch in the Balance School.
The student desk come the quest you get at the end of Unicorn Way to kill Col. Kurtz.
...
no, wait, it's Lady Blackhope you need to defeat, sorry. You can see the wild student desk in its natural habitat at Ravenwood.
Labels:
housing,
item of the day,
krokotopia,
Wiz101,
wizard city
Thursday, June 4, 2009
News Flash
According to Professor Greyrose:
"The Gift Cards themselves do not expire for another 25 years, but the items you receive from them change.
As it states on our Gift Card Page
"Due to the delay in getting the Wizard101 cards out to Rite Aid®,
we have extended the availability of the Protector Set pets until 30 June 2009! "
At the end of June, the stats of the pets will change, however their outward appearance will not."
It's nice to know that the cards don't expire but the important part is the last line.
At the end of June, the stats of the pets will change, however their outward appearance will not.
The abilities of the pets will change with each new set, but they won't look any different. If you buy a piggle now and hold onto it until July starts and the Assistants set enters 'rotation' you'll get a piggle with a different effect that looks the same as your other piggle.
I, and probably everybody else, was expecting that each set would have different pets not the same ones with different effects. I hope they'll change they're minds once more people hear about it.
IMHO: these pets are not the Assistants Set and have been added because people complained that they didn't have 7-11 or Rite-Aid near them, but we don't really know since these haven't even been announced yet.
"The Gift Cards themselves do not expire for another 25 years, but the items you receive from them change.
As it states on our Gift Card Page
"Due to the delay in getting the Wizard101 cards out to Rite Aid®,
we have extended the availability of the Protector Set pets until 30 June 2009! "
At the end of June, the stats of the pets will change, however their outward appearance will not."
It's nice to know that the cards don't expire but the important part is the last line.
At the end of June, the stats of the pets will change, however their outward appearance will not.
The abilities of the pets will change with each new set, but they won't look any different. If you buy a piggle now and hold onto it until July starts and the Assistants set enters 'rotation' you'll get a piggle with a different effect that looks the same as your other piggle.
I, and probably everybody else, was expecting that each set would have different pets not the same ones with different effects. I hope they'll change they're minds once more people hear about it.
IMHO: these pets are not the Assistants Set and have been added because people complained that they didn't have 7-11 or Rite-Aid near them, but we don't really know since these haven't even been announced yet.
Item of The Day: Krokohotep Plaque
Borrowing a great idea from The Friendly Necromancer.
I got the Krokohotep Plaque from the end of the Krokosphinx and it made me wonder about the Order of The Fang.
Check this out:
Seeing this begs the question: what kind of benevolent organization mounts the heads of their enemies on plaques and hands them out willy-nilly?
anyway, it's an interesting housing item nonetheless.
I got the Krokohotep Plaque from the end of the Krokosphinx and it made me wonder about the Order of The Fang.
Check this out:
Seeing this begs the question: what kind of benevolent organization mounts the heads of their enemies on plaques and hands them out willy-nilly?
anyway, it's an interesting housing item nonetheless.
Labels:
housing,
item of the day,
krokotopia,
Wiz101
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